AMELIA TEMPLE
Graphic Designer

01. Illustration & the Paper Artefact, Visual Identity
02. Inheritance
03. Incendiary
04. Murmur, ISTD Awarded 2025
05. Microplastic


@a_temple | amelia.c.temple@gmail.com







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      Illustration & the Paper Artefact



      Illustration & the Paper Artefact is an annual conference and exhibition, this year hosted by Falmouth University. On a small design team of three, we developed a visual identity and brand for the event that focussed on highlighting the qualities and aesthetics of paper. 

      With a minimal, monochrome colour palette and a simple typographic style that drew on aesthetic inspiration of archival material and ephemera. The pieces used different shades of white as blank canvas - clean and modern for the professional exhibition setting.


        Inheritance



        Strontium-90 is a radioactive particle found in nuclear fallout. Its presence increased globally by 110% between 1954 and 1964, due to the hundreds of nuclear tests detonated above-ground. 

        This year, France's Atomic Energy Commission reportedly spent €90,000 to suppress research into their nuclear testing impacts, demonstrating how institutional control has the ability to shape an archive. 

        The prolonged danger of nuclear radioactivity means few tangible Cold War sites can serve as accessible memorials, forcing reliance on official narratives. Inheritance examines personal archives as resistance, considering how they may reveal buried historical truths.

        Like the inherited archive from my grandfather, Strontium-90 represents intergenerational transmission - both its knowledge and contamination. The particle takes up to 100 years to decay, persisting across generations.

        Drawing on Pierre Nora's concept of lieux de mémoire and Jacques Derrida's theories of archives as evolving instruments of power, this collection is curated as an alternative site of collective memory. Through the unearthing of new data, the work builds on my grandfather's lived and documented experience.

        Inheritance explores how personal archives can democratise the forming of memory, revealing experiences from the Atomic Era that institutional powers can suppress and bringing lost storytelling to the surface.

        Collection of Artefacts Exhibited, 2025: Printed textiles, Embroidery,  Modelling Clay, Paint,  Embossed Paper



        Incendiary



        During wildfires, a single ember can be the leading cause of its rapid spread. In parallel, fake news is spread online ten times faster than truthful reporting - misinforming readers and driving climate change denial.

        Much like extreme wildfires, these stories can be compelling, offering explanations in a time of need. But they distract us from the real problems that we need to resolve, to help us prepare for the future.

        Building on the concept of the ‘narrative fallacy’ discussed by N. Taleb in The Black Swan, this installation explores our biases and our vulnerability to convenient, compact stories in favour of complex truths during times of uncertainty.

        Incendiary invites the audience to participate*, take time to reflect on their exposure to news and media, and consider how conspiracy adds fuel to the fire of climate change.


        *Incendiary is a participatory installation, inviting audience input via breath and enabling them to see wha their impact has on-screen. In collaboration with Technician Jamie Covell, Falmouth Games Academy.

        Interactive Installation: 3D Render (Unity), Air sensor


        Murmur, 2025
        ISTD Awarded with Merit



        There are three primary rules that keep a murmuration from falling apart into chaos, followed by each individual bird in the flock: cohesion, separation and alignment.

        When followed, these rules produce beautiful emergent patterns that are seen throughout complex systems in nature. When applying these in an algorithmic setting, these three principles have enabled the design of behaviour models allowing humans to make advances in robotics, spatial design and exploration of unknown territories. We can even look at the human collective as a swarm and apply these principles to explore crowd dynamics.

        The beauty of these models lies in their demonstration of complex behaviors that can emerge from simple rules, without centralized control. The collective appears to operate as one entity. 

        This work explores an existing, online human ‘collective’ using data entry to track, experience and document starling murmurations in the UK

        When layered up, the translucent pages allow the text to form its own murmurating pattern. You will see a colour coding system in the bottom right corner, which if shuffled out of order, simply shifts the murmuration to a new shape.



        Microplastic


        By 2060, its projected that ANNUAL PLASTIC PRODUCTION (polymer resin and fibers) 
        will reach 1.23 billion tonnes. Currently, (2024) we are at 502.50 million tonnes produced per year.


        This data visualisation project explored the global issue of microplastics and the impact they have on our health. Responding to a brief to design or influence a ‘design studio of the future’, this artefact aims to raise awareness of changes needed now.

        Once plastic is in the environment, it breaks down into tiny microscopic particles (micro and nano plastics) and these do not degrade further.  It is said that the average human being ingests five grams of plastic per week.

        Second prototype and final piece still in progress*